Bruce Nesmith on Game Design Choices in RPGs
Bruce Nesmith praises Baldur's Gate 3 for its ability to close off story paths based on player decisions, highlighting a trend towards narrative depth. He advocates for Bethesda's approach, suggesting that both styles offer unique experiences. "They were both fun; they're just fun in different ways." This perspective invites players to appreciate the diversity of gameplay in RPGs. - Baldur's Gate 3 emphasizes choice and consequence. - Skyrim focuses on open-world exploration and player freedom. Each design philosophy caters to different player preferences, enriching the genre as a whole. Ultimately, it’s about what players value: structured narratives or open-ended adventures. Nesmith's comments encourage a dialogue on evolving storytelling in games.