AI as a creation tool sucks balls, says Falconeer and Bulwark dev Tomas Sala, but its the future we should be really worried about

short-reviews Nov 12, 2025

Tomas Sala, the solo developer behind The Falconeer and Bulwark, shares his candid thoughts on AI in game development. He argues that while AI can help lighten the creative load, it ultimately falls short of true artistic vision. "AI as a creation tool sucks balls" serves as a blunt reminder of the limitations inherent in machine-generated content. - Sala emphasizes the importance of human creativity over automated processes. - He warns that reliance on AI could lead to a homogenization of game design, stifling innovation. His insights highlight a growing concern about the future of creativity in the gaming industry. The article raises critical questions about the balance between technology and artistry. For those interested in the intersection of AI and game design, this is a must-read. Read more

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