A Dialogue Choice That Stands the Test of Time
For a decade, a single dialogue choice in Pillars of Eternity: The White March has captivated me. Interacting with Zahua, the barrel-bound monk, presents players with some hilariously profound options: - "[Lie] Yes" stands out, encapsulating a blend of humor and existential dread. It cleverly critiques traditional RPG dialogue while allowing for personal roleplay. The responses resonate as they challenge the player's perception of reality. Eric Fenstermaker's design choice not only entertains but also enriches the narrative depth. However, the missed opportunity for further reactivity feels like a lost chance to deepen player engagement. Overall, it's a delightful moment that showcases the brilliance of choice in RPGs. If you haven't experienced it, you're truly missing out on a gem of interactive storytelling.