A classic fake reflection where its just the same room under a glass floor I no longer trust my senses after reading this gamedev thread breaking down cost-effective graphical sorcery
This article provides a fascinating look at the illusion of depth in game design. The analysis of cost-effective techniques reveals how developers manipulate perception to create stunning visuals. "What seems like a vast space is often just a cleverly designed room." The breakdown of reflections and lighting tricks is particularly enlightening. - It challenges our understanding of reality in gaming. - The discussion highlights the artistry behind graphics that can deceive the eye. However, the reliance on these tricks raises questions about authenticity in game environments. The insights shared could lead to a deeper appreciation for game art, but also skepticism about what we see. Overall, it's a thought-provoking read for anyone interested in the intersection of art and technology in gaming. For more details, check out the full article here.