25 Years of Making History: Johan Andersson's Reflections
In a recent interview, Johan Andersson reflects on 25 years of developing Europa Universalis, a milestone that showcases both triumphs and challenges. He humorously shares his experience with grey hair and the constant pressure of innovating DLC content, admitting to occasionally feeling like they've run out of ideas. "A quarter century? Barely enough time to develop Reformed Eastern Hussars." This candidness reveals the struggles behind maintaining a long-standing franchise and the importance of evolution in game design. - The decision to hire a dedicated menus guy only after three games highlights unique industry practices. - It raises questions about the balance between creativity and operational efficiency in game development. Overall, Andersson's insights provide a rare glimpse into the realities of sustaining a beloved series over decades.